Elemental HERO Nova Master
FIRE 8

Elemental HERO Nova Master

  • Archetype:
  • Elemental HERO

  • ATK:
  • 2600

  • DEF:
  • 2100

  • View:
  • 6584




1 "Elemental HERO" monster + 1 FIRE monster Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card.




 
 
AI Power Analysis
Boss / End-boardConfidence: MediumEvaluated Oct 9, 2026
49± 6/ 100
Power Score
Intrinsic 47
Deck 51

Elemental HERO Nova Master — Power Evaluation

Final Score: 49 ± 6 · Confidence: Medium

  • Intrinsic: 47 · Deck: 51 · Meta: provisional
  • Primary role: Boss / End-board · Secondary: Material body

Why it scores here

Nova Master is a 2600-ATK Fusion whose only effect is a conditional draw after it destroys a monster in battle, so its score comes from being a reliable, cheap Fusion attacker in an established Elemental HERO shell rather than from its stats. Its access depends on Fusion routes (Miracle Fusion, Super Polymerization, Stratos) that appear in 88-93% of the sampled decks, and it is a single-copy Extra Deck slot with no garnet cost. The ATK, the Level 8 body and the high deck count do not raise the score on their own: there is no recorded combo data, no negation or removal, and it is weak to any interruption before the battle step.

Axis scores

Axis Score Evidence
Accessibility 70 Needs an Elemental HERO plus a FIRE monster via Fusion Summon, and the common Fusion routes co-occur in 88-93% of the 400 sampled decks (decks_evidence, observed; the route itself is verified from text).
Combo & Conversion 40 No combo boards recorded, so conversion is text-only: one attacker that draws on a battle win, with no board-building effect (inferred, no combos_evidence).
Resource Economy 45 The draw requires winning a battle and destroying a monster, so card advantage is conditional and one-shot per battle (verified from text, with a deck-level observed frequency).
Effect & Interaction 25 The effect has no negation, removal or hand-trap reach; it only gives a battle-triggered draw (verified from text).
Material Utility 35 Level 8 FIRE Warrior is a usable body, but it is a Fusion monster so it is not a clean generic material for ordinary Fusion lines (inferred from text and type).
Resilience & Flexibility 35 No protection or recursion on the card; a single battle-based trigger is easy to stop before the battle step (inferred from text).
Deck-Building Efficiency 70 One copy per deck across all 400 sampled decks, a single Extra Deck slot and no garnet or locking restriction (observed from decks_evidence and text).

Calculation

Weight profile: Primary role Boss / End-board only; no secondary blend applied. Intrinsic ≈ 47, Deck ≈ 51, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, meta unknown)

Strengths

  • Fusion route is reliable in the HERO shell (Stratos, Miracle Fusion, Super Polymerization co-occur in 88-93% of sampled decks)
  • Single-copy Extra Deck slot with no garnet or locking cost
  • Available across four formats (TCG, OCG, MasterDuel, DuelLinks)

Weaknesses

  • Effect is only a conditional draw after a battle win, with no board or card-advantage engine
  • No negation, removal or hand-trap reach
  • Fragile to any interruption before the battle step
  • No recorded combo boards, so combo value is text-inferred

Counters / choke points

  • Any battle-step interruption or a monster-removal effect that stops the attack
  • Opposing board wipes or Fusion-material disruption before the Fusion Summon resolves

Best use

Late-game Fusion attacker that draws on a battle win. Decks: Elemental HERO, Heros, Heroic. Suggested copies: 1.

Evidence & gaps

  • Verified: Must be Fusion Summoned and requires one Elemental HERO plus one FIRE monster as materials (card text); Draws 1 card if it destroys an opponent's monster by battle (card text); Single copy in all 400 sampled decks (decks_evidence)
  • Observed: Fusion routes (Stratos, Miracle Fusion, Super Polymerization) co-occur in 88-93% of sampled decks (decks_evidence); Mostly Heros (62%) and Heroic (27.5%) decks, with 24 distinct archetypes but a long tail of 1-5 decks each (decks_evidence)
  • Inferred: Acts as an end-board attacker rather than a starter or searcher, since combo evidence is absent (text reasoning); Weak against battle-step interruption (text reasoning)
  • Data gaps: no combos supplied, so combo conversion is text-only inference no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); inclusion % inferred from the 400-deck sample only all 400 sampled decks are HERO-family, so the sample is biased toward one home and the distinct-archetype count overstates portability











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