FIRE
8Elemental HERO Nova Master
Archetype:
Elemental HERO
ATK:
2600
DEF:
2100
View:
6584
1 "Elemental HERO" monster + 1 FIRE monster Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card.
Elemental HERO Nova Master — Power Evaluation
Final Score: 49 ± 6 · Confidence: Medium
- Intrinsic: 47 · Deck: 51 · Meta: provisional
- Primary role: Boss / End-board · Secondary: Material body
Why it scores here
Nova Master is a 2600-ATK Fusion whose only effect is a conditional draw after it destroys a monster in battle, so its score comes from being a reliable, cheap Fusion attacker in an established Elemental HERO shell rather than from its stats. Its access depends on Fusion routes (Miracle Fusion, Super Polymerization, Stratos) that appear in 88-93% of the sampled decks, and it is a single-copy Extra Deck slot with no garnet cost. The ATK, the Level 8 body and the high deck count do not raise the score on their own: there is no recorded combo data, no negation or removal, and it is weak to any interruption before the battle step.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Needs an Elemental HERO plus a FIRE monster via Fusion Summon, and the common Fusion routes co-occur in 88-93% of the 400 sampled decks (decks_evidence, observed; the route itself is verified from text). |
| Combo & Conversion | 40 | No combo boards recorded, so conversion is text-only: one attacker that draws on a battle win, with no board-building effect (inferred, no combos_evidence). |
| Resource Economy | 45 | The draw requires winning a battle and destroying a monster, so card advantage is conditional and one-shot per battle (verified from text, with a deck-level observed frequency). |
| Effect & Interaction | 25 | The effect has no negation, removal or hand-trap reach; it only gives a battle-triggered draw (verified from text). |
| Material Utility | 35 | Level 8 FIRE Warrior is a usable body, but it is a Fusion monster so it is not a clean generic material for ordinary Fusion lines (inferred from text and type). |
| Resilience & Flexibility | 35 | No protection or recursion on the card; a single battle-based trigger is easy to stop before the battle step (inferred from text). |
| Deck-Building Efficiency | 70 | One copy per deck across all 400 sampled decks, a single Extra Deck slot and no garnet or locking restriction (observed from decks_evidence and text). |
Calculation
Weight profile: Primary role Boss / End-board only; no secondary blend applied. Intrinsic ≈ 47, Deck ≈ 51, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, meta unknown)
Strengths
- Fusion route is reliable in the HERO shell (Stratos, Miracle Fusion, Super Polymerization co-occur in 88-93% of sampled decks)
- Single-copy Extra Deck slot with no garnet or locking cost
- Available across four formats (TCG, OCG, MasterDuel, DuelLinks)
Weaknesses
- Effect is only a conditional draw after a battle win, with no board or card-advantage engine
- No negation, removal or hand-trap reach
- Fragile to any interruption before the battle step
- No recorded combo boards, so combo value is text-inferred
Counters / choke points
- Any battle-step interruption or a monster-removal effect that stops the attack
- Opposing board wipes or Fusion-material disruption before the Fusion Summon resolves
Best use
Late-game Fusion attacker that draws on a battle win. Decks: Elemental HERO, Heros, Heroic. Suggested copies: 1.
Evidence & gaps
- Verified: Must be Fusion Summoned and requires one Elemental HERO plus one FIRE monster as materials (card text); Draws 1 card if it destroys an opponent's monster by battle (card text); Single copy in all 400 sampled decks (decks_evidence)
- Observed: Fusion routes (Stratos, Miracle Fusion, Super Polymerization) co-occur in 88-93% of sampled decks (decks_evidence); Mostly Heros (62%) and Heroic (27.5%) decks, with 24 distinct archetypes but a long tail of 1-5 decks each (decks_evidence)
- Inferred: Acts as an end-board attacker rather than a starter or searcher, since combo evidence is absent (text reasoning); Weak against battle-step interruption (text reasoning)
- Data gaps: no combos supplied, so combo conversion is text-only inference no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); inclusion % inferred from the 400-deck sample only all 400 sampled decks are HERO-family, so the sample is biased toward one home and the distinct-archetype count overstates portability






